Rating 3.35 out of 5 (55 ratings in Udemy)
What you'll learn- Use Unity & Bolt to Make Fun Feature Filled Games
- Understand Important Game Design Patterns for Working with Bolt
- Get More Confidence in Game Development if you are interested in pursuing C# Coding
- Learn to Work with Game Object Collections and Lists in Bolt
- Send Events Between Game Objects and Use SuperUnit's to Organize your Flow Graphs
- Get an Alternative Perspective on Game Architecture and Design through Visual Scripting …
Rating 3.35 out of 5 (55 ratings in Udemy)
What you'll learn- Use Unity & Bolt to Make Fun Feature Filled Games
- Understand Important Game Design Patterns for Working with Bolt
- Get More Confidence in Game Development if you are interested in pursuing C# Coding
- Learn to Work with Game Object Collections and Lists in Bolt
- Send Events Between Game Objects and Use SuperUnit's to Organize your Flow Graphs
- Get an Alternative Perspective on Game Architecture and Design through Visual Scripting
DescriptionWelcome to the FUN way to Learn Bolt & Unity!
Bolt is a powerful Unity Asset that allows you to develop full games visually... without writing a single line of code. While there are other Visual Scripting tools, playMaker being a popular alternative, Bolt is unique in its ability to reuse components and map closely to the Unity asset API and Library. In this course we will build a Life Simulator game in bolt from the ground up. For an example of gameplay please take a look at games such as Homeless? on the Google Play Store.
In this course we start with a simple game design and demonstrate how to create basic flow machines. So even a beginner using Bolt can follow along with this course. Quickly however we move to a more complex design pattern so we can reuse our flow machine in game actions and call events to a global Game Manager. Within just a few hours you will learn important game design patterns with Bolt that you can use to create increasingly complex games.
As we go into more advanced concepts we learn how to create a custom list of game objects to hold requirements for game actions. You will see how to use the For Each and Branching units to handle process the requirements list and enhancing the Life Simulator gameplay. By the end of the course you should be comfortable making games in Bolt and understand important game design fundamentals.