Rating 3.85 out of 5 (11 ratings in Udemy)
What you'll learn- Students who want to learn how to create a 2D endless runner game
- Students who want to be familiar with the world's most popular open source Game Engine Cocos Creator
- Students who want to learn the basics of 2D game development
- Students who want to create multiplatform games for web, mobile and desktop
- Students who want to learn some Cocos Creator scripting or if they are familiar with JavaScript and Typescript, use that …
Rating 3.85 out of 5 (11 ratings in Udemy)
What you'll learn- Students who want to learn how to create a 2D endless runner game
- Students who want to be familiar with the world's most popular open source Game Engine Cocos Creator
- Students who want to learn the basics of 2D game development
- Students who want to create multiplatform games for web, mobile and desktop
- Students who want to learn some Cocos Creator scripting or if they are familiar with JavaScript and Typescript, use that knowledge for creating 2D games
DescriptionThis course teaches you how you can create a 2D endless runner game. The player will be jumping obstacles making sure not to hit any of them. We will see how we can spawn different obstacles dynamically on the scene and even add scores to our game. The obstacles will be coming much faster each time making the game have some difficulty. The game will be based on 2D physics with gravity, double jumps, and collision detection working to make a fun experience. We will include sound effects appropriately and use the animation tool that is built into the cocos creator engine. All the files necessary for the course are included and there are no special requirements to be able to participate in this course. This course goes straight to the point of creating a simple 2D endless runner game but gives a good foundation and understanding of the game development principles of Cocos Creator. At the end of the course, you will have a working 2D endless runner game that can be deployed to your preferred platform of choice. Upon completion, the student should be able to understand how to work with the cocos creator component based development paradigm and should be familiar with the common functions and tools used in the engine.