Learn Advance OPENGL 4.6 & C++ (Custom Game Engines & SDK)

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What you'll learn
- Atmospheric Scattering
- Realistic Time of Day system
- Rendering True to Scale Planets
- FBX & OBJ Model Importing
- Physically Based Rendering
- Image Based Lighting
- Creating Custom File Types for Your Software
- Implementing Game Controls W, A, S, D, Q, E Camera Navigation
- Implementing Mouse Pitch and Yaw
- Changing Camera Speeds
- Adding A Gizmo (Rotate, Translate, Scale)
- Adding a User Interface GUI, Menus, Windows, Docking
- You can use …
Duration 1 Hours 58 Minutes
Paid
Self paced
Expert Level
English (US)
1
Rating 0 out of 5 (0 ratings in Udemy)
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Paid
Self paced
Expert Level
English (US)
1
Rating 0 out of 5 (0 ratings in Udemy)
Go to the Course