Rating 0 out of 5 (0 ratings in Udemy)
What you'll learn- How to Implement a Top-down Shooter Character Controller
- How to Implement 2D Weapons (Pistol, Shotgun, Rifle) using Animated Sprites
- How to Create a State Machine for Enemies
- How to Create a Basic AI for 2D Enemies (Attack, Walk, Idle, Die)
DescriptionIn this course you will learn how to create a 2D tactical top-down shooter with the Godot game engine.
You will learn how to:
Rating 0 out of 5 (0 ratings in Udemy)
What you'll learn- How to Implement a Top-down Shooter Character Controller
- How to Implement 2D Weapons (Pistol, Shotgun, Rifle) using Animated Sprites
- How to Create a State Machine for Enemies
- How to Create a Basic AI for 2D Enemies (Attack, Walk, Idle, Die)
DescriptionIn this course you will learn how to create a 2D tactical top-down shooter with the Godot game engine.
You will learn how to:
create a game world with tilesets and collisions
create a 2D top-down player controller
set up multiple dynamic animations for the player and enemy
make multiple weapons the OOP (object-oriented programming) way
code a state machine for enemies with basic AI
make three levels in which videos we will talk about design and enemy placement
code a scene switcher to allow progress between levels
make health and ammo pickups
add music and sound effects to the game
create basic GUIand menus
export your game to multiple platforms
Although this course requires basic programming logic, please feel free to reach out to me for help. There are many other free online tutorials on learning programming logic. Godot also has great documentation that goes into best practices with gdscript and project setup.
This course is perfect for someone who is curious about creating games with the Godot game engine, or just wants to learn more about how to create top-down shooters with the Godot game engine. Itry and follow Godot's best practices and other best practices Ihave learned through my years of programming. Italk briefly in some videos about these practices, like how to implement X in a clean, effective OOPway.