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What you'll learn- Expose students to the basic principles of design thinking
- Provide an overview of the product design process
- Allow students to use rudimentary CAD design tools
- Give an overview of the physics behind moving objects
- Introduce basic concepts of programming
- Introduce block-based programming tools
- Data-driven decision making
- Understand the importance of video creation
- Digital storytelling through videos
- Animate and edit videos …
Rating 0 out of 5 (0 ratings in Udemy)
What you'll learn- Expose students to the basic principles of design thinking
- Provide an overview of the product design process
- Allow students to use rudimentary CAD design tools
- Give an overview of the physics behind moving objects
- Introduce basic concepts of programming
- Introduce block-based programming tools
- Data-driven decision making
- Understand the importance of video creation
- Digital storytelling through videos
- Animate and edit videos
- Ability to work with hardware tools
- Understand the basics of power electronics
- Basics of microcontrollers
- Basics of text-based programming
Description"Knowledge Explorers" is the foundational program offered in our ecosystem where the students learn how to learn. This is the stepping stone to experience ‘how we can learn differently’. Our young Knowledge Explorers solve a series of puzzles on a ‘Journey to explore Mars’! After completing these collaborative puzzles, these explorers also complete a personal project under the guidance of our instructors.
3D Rocket Design - Our first puzzle is to design a 3D Rocket or Spaceship, where the student will master the art of product design using simple 3D design tools such as TinkerCAD.
Rocket Navigation - In this puzzle students have to program the navigation system of a rocket in groups, by learning basics principles of coding using beginner programming tools like Code. org & Scratch.
Promotional Video Campaign - Teams will make a promotional video where they promote their expedition among the general public, attracting people to get onboard this journey, using software applications such as Plotagon & Clipchamp.
Mars Rover - This final project is where learners build their own remote controlled spy rovers which can be controlled using mobile phones by using applications such as Arduino and Magicbit.
This foundational program provides learners an understanding of how project based learning works and a basic exposure to industry-grade applications.