Making GLSL shaders for 2D game development - HaxeFlixel

Rating 1.0 out of 5 (1 ratings in Udemy)
What you'll learn
- how to write GLSL shaders
- understanding of why shaders are needed in game development
- how trigonometric functions relate to computer graphics
- using YIQ colour space for colour conversion
- vector and matrix data types
Description
I've always found GLSL shader code to be very intimidating, from global maths-related functions and variables to the c like syntax. This course is essentially me overcoming my fear of writing shaders …
Duration 2 Hours 58 Minutes
Paid
Self paced
Beginner Level
English (UK)
12
Rating 1.0 out of 5 (1 ratings in Udemy)
Go to the Course
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Paid
Self paced
Beginner Level
English (UK)
12
Rating 1.0 out of 5 (1 ratings in Udemy)
Go to the Course